Letfs get physical-
Warm-up activities involving movement and language |
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Marc Helgesen 4/2002
Miyagi Gakuin Women's College
Sendai
march@mgu.ac.jp
As language teachers, many of us start class with a warm-up activity. Why? Many reasons. It introduces the lesson topic. It gets everyonefs attention. It can get the class working together as a group.
There may be more. Learning English is a skill. As such, it is more like music, physical education and other glearning by doingh classes at school than it is like history where you just need to master and apply facts. How do you start a music class? With a warm-up. What do you do before sports? Warm-up.
I use those two examples (as opposed to other glearning by doingh classes like math or science) because of the kind of warm-up involved. They are often physical. In music, people do scales. In physical education, some kind of stretches. In English class? There are lots of options but the purpose of this handout is to share some ideas for physical warm-ups.
I am not suggesting that warm-up activities that involve movement are the only good ones. They arenft. But there are several reasons to make use of physical activities.
We all learn though our senses and we all have a gpreferred modalityh (the sense we learn though best). Of the five senses (sight [visual], hearing [auditory], feeling-touch [kinesthetic], taste [gustatory], smell/[olfactory]), visual, auditory and kinesthetic (V-A-K) are the ones most useful for school subjects like English. Most of what goes in the classroom is visual (Look at the board/ your book / watch the teacher) and auditory (Listen!). Physical activity makes use of the kinesthetic modality. It is a way many of us learn.
Kinesthetic
learning? We often think of this with young children but consider this: How
often do you go to a conference or lecture, write lots of notes in your
notebook – and never look at those notes again? Most of us do so a lot. And we
feel guilty when someone mentions it like I am doing now. We shouldnft feel
guilty. We were not writing those notes to read them later. We were writing
them to write them: the physical act is a way we get the information into our
heads. Indeed, bodily/kinesthetic
intelligence is one of the
eight multiple intelligences that Harvardfs Howard Gardner (1993) and others
have identified as ways people solve problems and learn things.
It is likely there is even more to it. Kinesthetic actions seem to originate the holistic right side of the brain. Verbal language is left-hemisphere based. (Promislow, 1999). Physical warm-ups involved both hemispheres. They may be a way to help learners use both sides of their brains in a more integrated way.
Physical movements encourage our bodies to manufacture endorphin (the chemical that contributes to grunnerfs highh) and dopamine, which helps us see patterns and learn faster. (Snell, 1980, cited in Promislow, 1999.).Those canft hurt.
On a more general level, doing physical activities together may just get people working together. I live and work in Japan where rajio taiso (radio exercises) are common for school children and even used in some factories and other companies. People do exercises in unison. Are the exercises helpful physically? Sure. But they also get people working together as a group. Bolstad (2001) suggests that people doing physical activities together can help them establish rapport, a useful feeling in any group.
Finally, in response to the question gWhy do physical warm-ups?h, I would ask, gWhy not?h Our students spend hours sitting in their desks every day. A few minutes up and moving seems to get them more attentive, move involved. And these are fun. That alone has merit.
There are lots of warm-up activities available. For this handout, I have concentrated on some that have learners physically moving around the room (as opposed to, say, activities where they write something. Thatfs physical too but not what I am dealing with here.). Also, I am focussing on those that have a specific, spoken language aspect. There are interesting and useful non-verbal activities. They just arenft what Ifm dealing with here.
I hope you find the activities useful. If you have comments or other activities you would like me to consider adding to the list, please email me at the address above.
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Good luck. Have fun. Marc Helgesen |
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Bibliography:
Gardner, Howard.
1993 Multiple intelligences; The theory and practice. New York: Basic books.
Bolstad, Richard.
2001. Transforming communication workshop. Nanzan University, Nagoya, Japan,
July, 2001.
Promislow,
Sharon. 1999, Making the brain/body connection. West Vancouver; Kinetic
Publishing Corporation.
Snell, Richard.
1980. Clinical Neuro-anatomy for medical students. Boston: Little, Brown.
In most courses, we spent time during the first several classes helping students learn each otherfs names and get to know a bit about each other. Try these.
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This is for you. Preparation: get a few soft objects that are easy to throw and catch. I prefer medium sized stuffed animals. They donft bounce away like balls do. Youfll want 3-4 per groups of 10-15 students). What to do: |
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1. On the board, write, gThis is for you, (name).h gThank you, (name). g
2. Students stand in circles of 10-15. Start by going around the circle. Everyone introduces themselves.
3. Give one stuffed animal a student. She reintroduces herself (gIfm Mai.h). Then she says, gThis is for you, (name) g and throws it to that student.
4. That student says, gThank you, Mai. Ifm Emi. This is for you, (name).h and throws it to another student.
* It is a good idea to have them make sure everyone has gotten the animal once before there are repetitions. There will be times they donft know someonefs name. They just look at that student and gesture that they need help with the name. That person says her name.
5. Once everyone has received and thrown the stuff animal once, the fun begins. Ask them to follow the trail – they throw it to the same person. Introduce the second and third stuffed animal. Leave a few seconds delay between each one. They continue to say, gThis is for you, (name).h gThank you, (name).h each time they throw it.
6. Then suggest a bit of silence. They continue to throw the animals but the only think about the names. They donft say them. This silent period really helps them concentrate on the names.
Variation. At this point, make it a free for all. They see how many names the remember. They call out the names and try to get that personfs attention (Mai! This is for you!h, When they do, the toss the animal to that person. The animals no longer follow a trail . Creative chaos!
* At the end, give everyone a minute or two to look around the circle and see how many peoplefs names they know.
All tangled up.
Preparation: Youfll need the same 3-4 stuff animals you used in This is for you.
What to do:
1. Repeat This is you (but donft do the variation) with only one animal. Ask everyone to remember who they got it from and who they threw it to.
2. After a few minutes, stop the activity. The circles put away the animals and just mingle with group members for a minutes or so. They can say hello, check on names, etc. It is important that they move to different positions.
3. Then, ask everyone to freeze. They look around to spot the person they got the animal from and the person they threw it to. Moving as little as possible, they take the right hand of the person who threw it to them with their left hand. They take the left hand of the person they threw it to with their right hand. You should have a mess of bodies intertwined with their hands.
4. Let the fun begin. They have to sort out their circle and get back to a normal circle where they are standing holding hands. And they have to get there without letting go of hands. Some people (and pairs) will have to step over other or under other peoplefs hands and arms. People will be moving in and out. At times it will be frustrating (try substituting the work gchallenging.h) but it will work.
5. At the end, give them time to look around the group to see whose name they remember. If there are people whose names they donft know, they ask. (RB)
Circle action gameThis is a variation on something youfve probably been
doing for years.
Check out the pantomime gesture aspect. It makes
it a lot stronger. Preparation: (Optional)One soft
object (like the stuffed
animals above) for each grop of 8-12. What to do: |
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1. On the board, write gIfm (name). I like .h
gYoufre (name). You like .h
2. Students work in groups of 8-12. Give the animal to one person. He introduces himself and says something he likes. (gIfm Young Jae. I like skiing.h) As he says what he likes, he makes a gesture demonstrating it. For example, he moves his body as if he was skiing or uses two fingers flying down a mountain to represent a skier. Then he throws the object to the next speaker. (If there is no object, he just points to the next speaker.)
3. The next speaker must repeat the first speakerfs information and do the gesture before adding her own information and gesture. (gYoufre Young Jae. You like skiing. Ifm Hee Soon. I like listening to hip-hop.h) She adds a gesture such as a hip-hop dance movement or something to show listening to music. She throws the object to the next person who has to remember and repeat both Young Jaefs information and Hee Soonfs.
4. The game continues. Everyone has to remember each personfs information and do each gesture: #2 remembers #1. #3 remembers #1 and #2. #4 knows #1, #2 and #3. #4 knows 1-2-3-4, etc. If someone forgets (no problem. It will happen.), the person gives a hint by showing the gesture. That is often enough to help the speaker remember the name as well as the thing he likes. If not, the person can give the information, either by speaking aloud or by mouthing the information silently (like lip-reading).
* Variation: Unlike the activities mentioned above, you may want to have some people get a second turn before everyone has had a first. This way everyone keeps paying attention. They might get called on again!
* Hint: In this warm-up,
everyone is responsible for learning the names of all the other people in their
group. Be sure to give them time (2-3 times in a 60 or 90 class seems to work
well) to look around the room and see whose names they remember.
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Balloons off
your body. Preparation: one balloon for each group of about 8 students. |
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What to do:
1. On
the board write, gFrom (namefs) head
.h
2. Elicit from the students common body parts likely to be used for this activity (arm, knee, shoulder, foot). Write those on the board as well.
3. Also write things they could say when a partner successfully hits the balloon (gNice shot, (name).h gNice shot, (name) .h gGood one, (name).h ). Give them some things to say when someone isnft successful. (gNice try, (name).h gToo bad, (name).h).
4. Students work in groups of about 8. They stand in circles. Everyone holds hands. If they donft already know each otherfs names, they introduce themselves. Each group gets one inflated balloon. The task is to keep it in the air as long as possible, hitting it with any part of their bodies except their hands. When they do, they call out how they did it (gFrom Marifs knee!h). Other students try to acknowledge it (gNice shot, Mari!h), while continuing to keep it in the air. When it does hit the ground, they start again. (GJ)
Adding personal information can increase the interest in any class. Learners like to learn about each other and talk about themselves.
Preparation: None
What to do:
1. Tell the students what the topic they
will talk about is. gPlans for the weekendh, gthings you did last weekend,g or
similar, personalized topics work best.
2. (Optional). Give them a minute or two to think about what they want to say (a bit of silent planning time goes a long way in increasing how much they will say.).
3. Students work in pairs. They stand, facing each other. One is the speaker and the other is the mirror. The speakers talk about the topic, using a lot of gestures as the speak. Mirrors listens. The also imitate all the gestures, reversing them as a mirror would (i.e., if the speaker moves her left leg, the mirror moves his right). The mirror can ask questions.
* Beginners might
find it difficult to mirror actions, listen and ask questions at the same time.
In that case, you might ask them just do the mirror actions and listening. They
wait until after the activity to ask two or three questions.
Variation: Crazy mirrors. Instead of mirroring the action, the mirror does an opposite action. For example, the speaker raises her right arm, the mirror could lower is left art. The speaker touches her head, the mirror touches his leg, etc(RB)
Preparation: None
What to do:
1. Each student thinks of two
sentences about himself. One is true and one is false. Both sentences should be
believable but not information that other people know. Of course, interesting
information (I rode an elephant once.)
is more fun than everyday stuff (I donft
like spinach.)
2.
On the
board write, gI donft believech gYoufre
right.h gSorry, youfre wrong.h
3. Introduce two gestures for the game. Crossing onefs arms in front of your chest to make a big X means gwrongh or gnot true.h Joining your arms above your head to make a big circle that goes around your head means gThatfs right.h
4. Everyone stands and walks around at random. Everyone finds a partner. In each pair, one person says both of his sentences. The partner decides which she thinks is a lie, and says, gI donft believech (e.g., gI donft believe you rode an elephant.h making the gXh gesture. If she was correct, the speaker makes the gOh gesture and says., gYoufre right. I didnftc(ride an elephant).h If she was incorrect, the speaker makes the gXh gesture and says, gSorry, your wrong.h
5. Then the other person says her sentences and the partner guesses.
6. When they have finished, they find new partners and continue.
Variation: When someone guesses
incorrectly, it often means the information was usual or surprising. You can ask
the speakers to add two or three extra pieces of information (gI rode an elephant two years ago. I was in
Thailand. I went there with my friend.h )
Musical chairs Preparation: Get a CD or tape of some
up-tempo music. |
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What
to do:
1. Start by identifying 4-5 personal topics that the students might share information about themselves. For example, if you are working on preferences, you might ask students what they would say about their taste in fashion, food, music, etc. They should think of 2 or 3 sentences they would say for each topic.
* Note that this gmental rehearsal timeh for thinking of sentences is very important. It not only give them time to prepare, it gives them a lot of practice, mentally. More language goes on in this step than in the game itself.
2. Students work in groups of 5-7. They arrange chairs in circles, face out. There is one less chair than person in each group. They walk in a circle around the chairs as you play the music. When you stop it, they scramble for the chairs. The person who doesnft get a chair must say at least 3 sentences about their preferences on any subject.
3. Then start the music again. Continue.
* Note: the person who loses isnft out. You donft need to remove any more chairs. The game just goes on.
DIY FSW (Do-It-Yourself Find Someone Who)
Preparation: none (but you might want to supply the paper so no onefs sentences can be identified by the color of the paper, etc.)
What
to do:
1. Each student takes out a blank piece
of paper and folds it into four squares. One each square, they write a true
sentence about themselves.
* Note that you can make this activity
focus on a particular language function or form simply by specifying the topic
of the sentences (e.g., past tenses: place you visited; present perfect: things
you have done; future: your plans and dreams; etc.
2. They cut or tear all the sentences
apart and give them to you. Mix the squares up and give one to each person.
They should not get their own sentence.
3. Students stand
and circulate. They find a partner . They ask a question based on the sentence
(Did youc? Have youc? etc.). If the person says, gNo,h they find a new partner.
When they find someone who can answer yes, they write that personfs name on the
paper. They put it away. They get one more sentence from you and continue.
* Note that they
donft have to find the person who wrote the sentence, just someone who can say
gyesh to the item.
* You might want to require follow-up questions when someone says, gYes.h
Preparation: None
What to do:
1. (Optional). Have a short group brainstorm about gWho we are.h (i.e., everyone has multiple roles: student, son, daughter, friend, employee, petfs master, citizens of x country, etc.
2. Each student writes five or six positive sentences about themselves. The sentences should cover a variety of roles & topics. You might want to give them some examples or phrases to use:
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- Ifm good at (cooking). -
My friends know that I am (kind). -
I am very (hardworking.) -
I can read English very well. -
I feel good about my (fashion sense). -
I (have a good sense of humor). |
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* Actually, they will only need four sentences if you have them working in groups of five. However, asking them to write about six sentences helps with classroom management: it keeps the faster students on task which give the slower ones time to write the four they need.
3. (Optional). You
might have them go back and see if they can make the sentences stronger (i.e.,
change ggoodh to ggreath, add words like gveryh and greallyh, etc.)
4.
Students work in groups of five. One person sits
in a chair. The other four stand in a circle around the chair. The person in
the chair teaches one sentence to each partner. Each partner has a different
sentence. They repeat the sentence until they get the intonation the way the
person in the chair wants it.
5.
The person in the chair closes her eyes. The
other partners walk around the chair, repeating the sentence. Everyone is
speaking at the same time. It is best if the move in and out and up and down so
the person in hears a strange mix of the positive sentences.
* The partnerfs leave the sentences in the first person, gIfm good atch, not gYoufre good atch. They are acting as the person in the chairfs innervoice (and saying something positive themselves.).
6. This continues for about a minute. Then a new person sits in the chair and the activity continues.
Preparation: none
Language focus: Various. Examples:
1st conditional (ABC picnic):
If
you bring the (apples) ,
Ifll bring the (bananas) .
gGoing toh future (Trip around the world.)
Wefre going to go to (Australia) . Then wefre going to
visit Bangkok .
Nouns:
I have an album . You have a baseball .
What to do:
1. Write the target structure on the board.
2. Explains the situation and the task. For example, for the first conditional, tell the students that they are going on a picnic. This is an gABC picnich which means they have to take one thing that starts with every letter of the alphabet – one think that starts with A, one that starts with B, etc. all the way to Z).
* Actually, you might want to leave out the letter gXh – no one takes a xylophone to a picnic.
3. Students work in
pairs. The stand and face each other. One partner holds his hands in front of
him, palms up.
4. The other partner says the target sentence (If you bring the apples, Ifll bring the bananas.) and slaps the first partnerfs hands.
5. The first partner says the next sentence. That sentence includes the second item from the previous sentence (bananas) and a new item that starts with gch (If you bring the bananas, Ifll bring the chocolate.) and slaps the partners hands.
6. They continue until they get to Z.
* As they play,
circulate and give hints to pairs who are stuck on difficult letters (Q [quiche,
or they could bring the queen – no one said they could only bring food], U
[umbrellas] Z [zucchini, zebra meat]
Line-up
Language focus: comparative
adjectives |
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What to do:
1. Explain that, in groups, the will think
of different ways they could line up.
2. Demonstrate with 4-5 students. Start
with something easy (hair length: shortest to longest). Have them stand in the
correct order. Get the other students to guess what meaning behind the order
is.
3. Demonstrate with
something less obvious (number of letters in the studentsf names). Again, the
others guess.
4.
Students work in groups of 4-5. They think of at
least three different groupings.
5.
When they have their ideas, sets of two groups
join together. Each group demonstrates their line-ups for the other group. The
other members guess. Then they change.
6. When they have finished, the groups join with different groups and
continue.
* If some groups
are having difficulty, give them suggestions to get started. Ideas: who lives
nearest to farthest from school, birthdays (January – December), how long since
they did something (e.g., got their driverfs license), for Japanese/Chinese
students, number of strokes in the characters in their names.
Language
focus: telling time
Preparation: Make copies of the body clocks worksheet.
What to do:
1. Demonstrate by telling the students that you are a clock. Ask what time it is. Gesture 9:00 by putting your left hand straight up above your head and you right hand straight out to your side, your right elbow touching your side.
2. Students guess the time. Do one or
two more to give them the idea (7:30, 4:15).
3. Students work in
pairs. Each person gets the A sheet or the B sheet. The stand and face each
other. They take turns pantomiming the times. The partner guesses.
* Students need
make it clear which arm is the long hand and which is short. They also need to
remember that they have to reverse the time because their partner is in front
of them (i.e., 9:00 might look like 3:00). However, it is usually easier to let
them figure this out rather than trying to explain it. (RS)


Language focus: directions
(prepositions, imperatives)
Preparation: (Optional) Get blindfolds for half the students (if this is not practical, you can just have people close their eyes.)
What to do:
1. Students work in pairs. One is a tour
guide. The other is a tourist. The tourist is blindfolded.
2. The tour guide directs the tourist
around the classroom, giving directions and pointing out things that are
interesting. The tour guide may not touch the tourist. Only spoken instructions
are allowed. The tour guide encourages the tour guide to touch and pick-up
objects.
* Naturally, the
tour guides need to be careful so the tourists donft hurt themselves, bump into
things or other people, etc.
3. You might want
to follow this up with a discussion of what makes for good directions, things
that were easy or difficult to explain, etc.
Variation: Scatter of a lot of small objects (poker chips work well) around the room. The tourists try to collect as many as possible. (GM)
Language focus: vocabulary review, accented syllables
Preparation: Prepare a list of about 10 multi-syllable words the students are learning. The stressed syllables need to be clearly marked.
What to do:
1. Everyone is sitting down but
not at a desk (they need to be able to stand up quickly). Say the first word.
Pause a second or two. Say it again. This time stand up and sit down on the
stressed syllable.
2. Once
they understand what to do, have everyone stand up with the stressed syllables
together.
* You might want
to give everyone a copy of the word list. They go back and mark the syllables.
Then they work in pairs or small groups, practicing together.
* This can be
useful for word groups where the stress changes (Japan, Japanese; Canada, Canadian; photograph, photographer.
Variation: Make two lists of 10 words each. Have students work it together, taking turns being the person who knows where the stress it. In that case, you might want all the Afs to work together and all Bfs to work together, practicing before they teach their partners where the accent is. (YN)
This is common kidsf game. However, it works very well
for adults and for language learning if you play it in small groups rather than
the full class – more language practice that way – and if the person who makes a
mistake becomes the next gSimonh instead of being out of the game.
Language focus: imperatives (command forms)
Preparation: none
What to do:
1. Explain the game. Point out
that gSimonh is a manfs name. You will say a series of commands. If Simon says
them (e.g., gSimon says, eStand up.fh)
they should do them. In you donft say gSimon saysh before the command, they
should not do it.
2. (Optional).
Brainstorm the kind of verbs useful for the game and write them on the board.
(e.g., point, touch, stand up, sit down,
open, close, put, etc.) Elicit by showing the motions.
3. Demonstrate with
the full class. Use commands like the following, preceding each with gSimon
saysh: Stand up. Point to the door. Touch your desk. Put your book under your chair. etc..
When someone makes a mistake (does an action that Simon didnft say, that person
becomes gith and gives the next group of instructions.
4.
Once they understand the game, divide the class
into groups of 4-5. One person in each group is git.h When someone makes a
mistake, that person becomes git.h They continue.
Variation: Instead of gSimonh students can use their own names, gMari saysch This is especially useful early in the course when they are still learning each otherfs names.
Lots of talkThese activities are more open ended.
You arenft sure where they will lead.
All tied up and lots of places to go Preparation: Get a ball of string for
each group of 8-12 students. |
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What to do:
1. Students work in small groups. Give
one person in each the ball of string. Either assign a topic (Plans for the
next vacation) or make it something general like a story.
2. The person with the string starts.
She says something (I am going to work a part time job during vacation.). She
holds on to the end of the string and throws the string to someone else. That
person says something else (e.g., Where are you going to work?). If it is a
question, he keeps holding on to the string as he throws it back to the first
speaker to answer. If it wasnft a question, (e.g., Not me. Ifm going to hang
out on the beach all summer.), he can throw it to someone else.
3. The string keeps
moving around. Each person who speaks has to keep holding on to it. It ends up
being all tangled up, as if everyone was part of a spiderfs web.
* In the case of a
story, one person starts it (Once upon a time there was an English classc) and
throws it to someone else who adds the next line. (DK)
Preparation: none.
What to do:
1. Students sit in circles of 4-6
people. Teach them to slap, clap, snap,
snap in rhythm. gSlaph is slapping both thighs, gClaph is a single clapping
of hands, gsnaph is snapping the right and left fingers alternately. Do this
with an even beat, about one second for each item.
2. Tell the student this is a vocabulary game. The must listen to the person next to them and any word connected to what that person says. The say the word one the second snap. Example:
Snap, clap, snap (Teacher: red)
Snap, clap, snap (A: hot)
Snap, clap, snap (B: dog)
Here is an example of a chain of words: red à hot à dog à cat à mouse à Mickey à Disneyland à Space Mountain à coaster à love it! à chocolate
* Note that a word only need to connect with the word right before it, not with the whole list (dog connects to hot but not to red)
3. Once they
understand the game, have the play in small groups. Sometimes groups will
stumble when someone canft think of a good word. They can either restart on the
same word the stumbled on, or they can go on to a new starting word.
* Colors and
emotions are good words to start with.
* You might want
to write a series (5-8) of starting words on the board so as groups finish with
one, they can go on to another.
· Groups sometimes stumble when a student says a word for which the other students donft see the connection. If that happens, they should ask that person to explain (in one class, a chain went like this: sky à blue à water à marathon. The others said, hHuh? Marathon?h The student explained, gWhen you run in a marathon, people give you water to stay cool.h Then everyone understood and they continued with the game. (BM)
Preparation: one balloon for each group of about 8 students.
What to do:
1. Students stand in a circle. Call out the topic (example: animals) and toss the balloon in the air. The person it falls near must call out the name of one member of that vocabulary set (elephant) and hit the balloon back into the air. The person it falls near must add the next example. They continue as long as they can. They must not repeat a word already used.
r For an extra challege, have them hold hands as in gballoons off your body.h
p This seems very elementary. However, you can adjust the level to match the learnersf ability. For example, at an elementary level, the topic might be gjobs.h At an intermediate level, you can specify the types of jobs (jobs where you work outdoors, dangerous jobs, high-status jobs, etc.)
The following activity doesnft include any language. It is, however, a good, fun way to get students working together.
1. The whole class is seated. The goal
is to have exactly four people standing at all times.
2. Anyone can stand up anytime. They can only remain standing for five
seconds.
3. Students need to pay attention to what
others are doing. They also need to participate.
* The first time you do this, you might want to do a bit of rehearsal. If some students stand a lot and others donft, ask those to stand often to give others a chance. (GM)
Getting by with a little help from
my friends.
Alan
Maley once commented that language learning activities are a bit like jokes.
You are never sure where the originated or how they evolved. In many case, I
have no idea where I learned these activities. In some cases, they are personal
variations on activities from other people. When I know where I learned or was
reminded of an activity, I have listed the personfs initials after the
activity. Some of the activities here are learned from or was reminded of by
some of the following people (alphabetically): Charles Adamson, Richard
Bolstad, Brad Deacon, George Jacobs, Duane Kindt, Bruce Marsland, Yoko
Narahashi, Tim Murphey, Rick Siddle